Level creation

While I wont give the details on what the levels are (it would spoil things, trust me) I will show you the general layout of the levels.

However before I do that, think of this in terms of the Castlevania map (1 for the NES), this is similar as in the levels are not scaled in size, they’re just placeholders for a general idea.


Yes yes yes

I’m working on a Ghostbusters game based off of this image by Andy Helms (link)

Anywho, first screenshot.

And first gameplay video showing some of the mechanics.

Anywho today I’ve fixed a lot of graphical issues and some of the jumping mechanics that were glitchy.

Going to work on level art tonight and design, tomorrow I’ll try to work on enemy AI.


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