Level creation
Posted: 08/10/2011 Filed under: dev, Ghostbusters | Tags: agdg, dev, ghostbusters, levels Leave a comment »While I wont give the details on what the levels are (it would spoil things, trust me) I will show you the general layout of the levels.
However before I do that, think of this in terms of the Castlevania map (1 for the NES), this is similar as in the levels are not scaled in size, they’re just placeholders for a general idea.
Yes yes yes
Posted: 08/09/2011 Filed under: dev, Ghostbusters | Tags: dev, game, ghostbusters 2 Comments »I’m working on a Ghostbusters game based off of this image by Andy Helms (link)

Anywho, first screenshot.
And first gameplay video showing some of the mechanics.
Anywho today I’ve fixed a lot of graphical issues and some of the jumping mechanics that were glitchy.
Going to work on level art tonight and design, tomorrow I’ll try to work on enemy AI.

